This week’s
theme was about research design and in order to prepare for that I read, just
as everyone else, Turn Your Mobile Into
the Ball: Rendering Live Football Game Using Vibration by Li et al and Comics, Robotics, Fashion and Programming:
outlining the concept of actDresses by Fernaeus and Jacobsson. I thought
both papers were very interesting and made use of intriguing design concepts.
Before this week I was unsure of what design research meant even though I had a
hunch. When I have read the other blog posts this week I feel that I have
learned more about the characteristics of design research as well as confirming
the hunches that I had. Many blog posts have reflected a lot on prototypes and
their characteristics and limitations. It feels like many of the students have
good knowledge about this subject and I believe that it is because we are
familiar with using prototypes. Media technology and especially human-computer
interaction have a large focus on designing for the users and thus make use of
prototypes in evaluating a design concept. So I believe design is a type of
research that has a strong connection to media technology.
Unfortunately
I did not have the possibility to attend Ylva Fernaeus lecture but I did go on
the lecture by Haibo Li. It was an interesting one about the process of design
research. The process includes several steps like idea generation, idea
filtration, validation, evaluation and communication. An interesting thing that
Li talked about was the time spent on defining your problem versus solving it.
His theory was that if you want to be famous, you should spend 90 % of your
time on solving the problem and 10 % on defining it. If you want to be great
though, you should revert those numbers, spending 90 % on defining and 10 on
solving. A lot of time for this week’s theme has been spent reflecting on
prototypes and how they are relevant in design research. Li thought that it was
very important to develop a proof of concept and then later on a prototype, in
order to validate and evaluate your idea. This is not something that is new for
me since it is important in human-computer interaction, which I have studied
before, but it is good to get it confirmed that prototypes are important. One
question on the assignment for the prior blog post for this week’s theme was
about how design research can be communicated or presented. I did not reflect
on this question but what I have learned from reading other students blog posts
is that it can be done through showing prototypes or visualizations. Haibo
suggested the approach of using an elevator pitch, which is a short summary
that gives others a clear picture of your idea and research. Further on Haibo
showed various examples of interesting design research.
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